In this weeks campaign, Inner Power, we unlock your personal magical power!
- Power generation change: about half of your power is generated by your character and the rest by your Dominators. This means that even if you don't have all your Dominators generating power, at least some of your power consuming things still work. This way you can take more risks with your Dominators.
- You can only have one beacon.
- Energy gain for destroying a Dominator reduced.
- Energy gain for destroying a trap removed.
Battle on, Mages!